Visual work such as day and night cycle and seasons were out of the question and we would have loved to create more variation for the assets. Naturally, the ambition was much greater than our resources at the time, so we had to prioritize on the amount of content and different features. We had some serious SimCity fans in the dev team and wanted to achieve a spiritual successor to SimCity 4. When the team started development on Cities: Skylines, what inspirations did it look at and pull from for the initial concepting? We had a chance to speak with Mariina Hallikainen, CEO of developer Colossal Order, about the development and continued support of Cities: Skylines. The result is a game that today, six years later, still has a dedicated community playing the title and delivering a vibrant mod scene. While Cities: Skylines was every bit a modern entry in the genre many grew up loving, it forewent the negative aspects of the modern formula, while embracing the community wholeheartedly. The 2015 release of Cities: Skylines delivered something fans of the mid-'90s city builder titles had been sorely missing: a modern, yet faithful reimagining of the genre.
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